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package store
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import "sync"
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// Store defines a concurrent safe in memory key-value data store.
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type Store[T any] struct {
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mux sync.RWMutex
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data map[string]T
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}
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// New creates a new Store[T] instance.
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func New[T any](data map[string]T) *Store[T] {
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return &Store[T]{data: data}
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}
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// Remove removes a single entry from the store.
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//
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// Remove does nothing if key doesn't exist in the store.
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func (s *Store[T]) Remove(key string) {
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s.mux.Lock()
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defer s.mux.Unlock()
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delete(s.data, key)
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}
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// Has checks if element with the specified key exist or not.
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func (s *Store[T]) Has(key string) bool {
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s.mux.Lock()
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defer s.mux.Unlock()
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_, ok := s.data[key]
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return ok
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}
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// Get returns a single element value from the store.
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//
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// If key is not set, the zero T value is returned.
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func (s *Store[T]) Get(key string) T {
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s.mux.Lock()
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defer s.mux.Unlock()
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return s.data[key]
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}
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// Set sets (or overwrite if already exist) a new value for key.
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func (s *Store[T]) Set(key string, value T) {
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s.mux.Lock()
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defer s.mux.Unlock()
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if s.data == nil {
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s.data = make(map[string]T)
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}
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s.data[key] = value
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}
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// SetIfLessThanLimit sets (or overwrite if already exist) a new value for key.
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//
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// This is method is similar to Set() but **it will skip adding new elements**
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// to the store if the store length has reached the specified limit.
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// `false` is returned if maxAllowedElements limit is reached.
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func (s *Store[T]) SetIfLessThanLimit(key string, value T, maxAllowedElements int) bool {
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s.mux.Lock()
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defer s.mux.Unlock()
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// init map if not already
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if s.data == nil {
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s.data = make(map[string]T)
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}
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// check for existing item
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_, ok := s.data[key]
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if !ok && len(s.data) >= maxAllowedElements {
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// cannot add more items
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return false
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}
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// add/overwrite item
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s.data[key] = value
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return true
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}
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